I make games sometimes
or something like that idk
You Ess of Ayy
Joined on 1/1/21
Posted by XZCendence - June 22nd, 2021
what's up fam
I ain't been on here in a minute
what do yall want in the full game for pico untamed, trying to jot down some ideas from the community
I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
oh!! a random person from artist news
enacting missile strike immediately ...STRIKE SUCCEDED
This kind of stuff is great to hear from developers
-Add more animation to the game, it's sort of jarring seeing the characters in the game stand completely still like statues, a bit of movement would help. When you rescue the Boyfriend from FNF, he just kinda...stands there. I was expecting him to do something, but he's just kinda frozen in place.
-A lot of people are confused about how to shoot in the game. You can only do it in boss fights, which is understandable, but it should be an option to shoot outside of boss fights. This can open up a lot of possibilities, actually. Lets say you opened up the jail cell for the Boyfriend from FNF, you can spare him by just continuing through the game, but you can also kill him with the gun. It really adds more emersion to the game, which is what I feel like the game is lacking the most.
-Fix the difficulty. Ive heard some people complain that the ambushing segment is hard. I can sort of agree with this. Try making the hallway longer so the player can have better time to go behind the rock. Fleet is a bit less difficult, but i feel like there's a lot of RNG to it, which makes it confusing, the first time I played it I died and I got softlocked, it felt kind of unfair.
-Fix the backgrounds. I dont have much to say here, but I think the backgrounds look sloppy. The starting cutscene is awesome, but the backgrounds for the actual game look rushed and poor. I feel like the backgrounds would add a whole lot more atmosphere to the game.
Anyways, that's enough of me shitting on Ico Puntamed, I'm gonna talk positive now. I am so glad that you're reaching out to the community to help make an effort to fix this game. It is super commendable, and really shows you care. Good luck on this game, It'll be great.
@stupidpoopybutt As the artist of Pico Untamed I completely agree on your critique regarding the backgrounds. They are definitely not my strong suit and their quality was something I was concerned about during development of the demo but now that we don't have any time constraints I'll make sure to improve them :)))
@TrickWithATwist That is great to hear Trick, I'm really proud to hear this. Can't wait to see the finished product!